aboutsummaryrefslogtreecommitdiff
path: root/downloads/EffectComposer.js
diff options
context:
space:
mode:
authorAgando <roduccomm@gmail.com>2026-07-09 06:00:32 +0200
committerAgando <roduccomm@gmail.com>2026-07-09 06:00:32 +0200
commit2538c91876455fe96febf441fc8dde20f2606023 (patch)
treeb74c949cdf4296d10103dd57ef8178ba427a5b39 /downloads/EffectComposer.js
parentea4d09fb5ccba12ed774fcf7c913edfa1e6a851a (diff)
auto: 2026-07-09_06:00 changes
Diffstat (limited to 'downloads/EffectComposer.js')
-rw-r--r--downloads/EffectComposer.js284
1 files changed, 284 insertions, 0 deletions
diff --git a/downloads/EffectComposer.js b/downloads/EffectComposer.js
new file mode 100644
index 0000000..e7054ca
--- /dev/null
+++ b/downloads/EffectComposer.js
@@ -0,0 +1,284 @@
+( function () {
+
+ class EffectComposer {
+
+ constructor( renderer, renderTarget ) {
+
+ this.renderer = renderer;
+
+ if ( renderTarget === undefined ) {
+
+ const parameters = {
+ minFilter: THREE.LinearFilter,
+ magFilter: THREE.LinearFilter,
+ format: THREE.RGBAFormat
+ };
+ const size = renderer.getSize( new THREE.Vector2() );
+ this._pixelRatio = renderer.getPixelRatio();
+ this._width = size.width;
+ this._height = size.height;
+ renderTarget = new THREE.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
+ renderTarget.texture.name = 'EffectComposer.rt1';
+
+ } else {
+
+ this._pixelRatio = 1;
+ this._width = renderTarget.width;
+ this._height = renderTarget.height;
+
+ }
+
+ this.renderTarget1 = renderTarget;
+ this.renderTarget2 = renderTarget.clone();
+ this.renderTarget2.texture.name = 'EffectComposer.rt2';
+ this.writeBuffer = this.renderTarget1;
+ this.readBuffer = this.renderTarget2;
+ this.renderToScreen = true;
+ this.passes = []; // dependencies
+
+ if ( THREE.CopyShader === undefined ) {
+
+ console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
+
+ }
+
+ if ( THREE.ShaderPass === undefined ) {
+
+ console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
+
+ }
+
+ this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
+ this.clock = new THREE.Clock();
+
+ }
+
+ swapBuffers() {
+
+ const tmp = this.readBuffer;
+ this.readBuffer = this.writeBuffer;
+ this.writeBuffer = tmp;
+
+ }
+
+ addPass( pass ) {
+
+ this.passes.push( pass );
+ pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
+
+ }
+
+ insertPass( pass, index ) {
+
+ this.passes.splice( index, 0, pass );
+ pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
+
+ }
+
+ removePass( pass ) {
+
+ const index = this.passes.indexOf( pass );
+
+ if ( index !== - 1 ) {
+
+ this.passes.splice( index, 1 );
+
+ }
+
+ }
+
+ isLastEnabledPass( passIndex ) {
+
+ for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
+
+ if ( this.passes[ i ].enabled ) {
+
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ }
+
+ render( deltaTime ) {
+
+ // deltaTime value is in seconds
+ if ( deltaTime === undefined ) {
+
+ deltaTime = this.clock.getDelta();
+
+ }
+
+ const currentRenderTarget = this.renderer.getRenderTarget();
+ let maskActive = false;
+
+ for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
+
+ const pass = this.passes[ i ];
+ if ( pass.enabled === false ) continue;
+ pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass( i );
+ pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
+
+ if ( pass.needsSwap ) {
+
+ if ( maskActive ) {
+
+ const context = this.renderer.getContext();
+ const stencil = this.renderer.state.buffers.stencil; //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
+
+ stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
+ this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime ); //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
+
+ stencil.setFunc( context.EQUAL, 1, 0xffffffff );
+
+ }
+
+ this.swapBuffers();
+
+ }
+
+ if ( THREE.MaskPass !== undefined ) {
+
+ if ( pass instanceof THREE.MaskPass ) {
+
+ maskActive = true;
+
+ } else if ( pass instanceof THREE.ClearMaskPass ) {
+
+ maskActive = false;
+
+ }
+
+ }
+
+ }
+
+ this.renderer.setRenderTarget( currentRenderTarget );
+
+ }
+
+ reset( renderTarget ) {
+
+ if ( renderTarget === undefined ) {
+
+ const size = this.renderer.getSize( new THREE.Vector2() );
+ this._pixelRatio = this.renderer.getPixelRatio();
+ this._width = size.width;
+ this._height = size.height;
+ renderTarget = this.renderTarget1.clone();
+ renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
+
+ }
+
+ this.renderTarget1.dispose();
+ this.renderTarget2.dispose();
+ this.renderTarget1 = renderTarget;
+ this.renderTarget2 = renderTarget.clone();
+ this.writeBuffer = this.renderTarget1;
+ this.readBuffer = this.renderTarget2;
+
+ }
+
+ setSize( width, height ) {
+
+ this._width = width;
+ this._height = height;
+ const effectiveWidth = this._width * this._pixelRatio;
+ const effectiveHeight = this._height * this._pixelRatio;
+ this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
+ this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
+
+ for ( let i = 0; i < this.passes.length; i ++ ) {
+
+ this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
+
+ }
+
+ }
+
+ setPixelRatio( pixelRatio ) {
+
+ this._pixelRatio = pixelRatio;
+ this.setSize( this._width, this._height );
+
+ }
+
+ }
+
+ class Pass {
+
+ constructor() {
+
+ // if set to true, the pass is processed by the composer
+ this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
+
+ this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
+
+ this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
+
+ this.renderToScreen = false;
+
+ }
+
+ setSize( ) {}
+
+ render( ) {
+
+ console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
+
+ }
+
+ } // Helper for passes that need to fill the viewport with a single quad.
+
+
+ const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); // https://github.com/mrdoob/three.js/pull/21358
+
+
+ const _geometry = new THREE.BufferGeometry();
+
+ _geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
+
+ _geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
+
+ class FullScreenQuad {
+
+ constructor( material ) {
+
+ this._mesh = new THREE.Mesh( _geometry, material );
+
+ }
+
+ dispose() {
+
+ this._mesh.geometry.dispose();
+
+ }
+
+ render( renderer ) {
+
+ renderer.render( this._mesh, _camera );
+
+ }
+
+ get material() {
+
+ return this._mesh.material;
+
+ }
+
+ set material( value ) {
+
+ this._mesh.material = value;
+
+ }
+
+ }
+
+ THREE.EffectComposer = EffectComposer;
+ THREE.FullScreenQuad = FullScreenQuad;
+ THREE.Pass = Pass;
+
+} )();