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authorAgando <roduccomm@gmail.com>2026-07-02 06:00:40 +0200
committerAgando <roduccomm@gmail.com>2026-07-02 06:00:40 +0200
commitea4d09fb5ccba12ed774fcf7c913edfa1e6a851a (patch)
tree2361e33e52cdb4e0880ed0c776ed75943b37d7cf /downloads/OrbitControls.js
parent8b3e3e4527772bf060984f98777a2cff8e88aa09 (diff)
auto: 2026-07-02_06:00 changes
Diffstat (limited to 'downloads/OrbitControls.js')
-rw-r--r--downloads/OrbitControls.js1045
1 files changed, 1045 insertions, 0 deletions
diff --git a/downloads/OrbitControls.js b/downloads/OrbitControls.js
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+++ b/downloads/OrbitControls.js
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+( function () {
+
+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+ //
+ // Orbit - left mouse / touch: one-finger move
+ // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+ // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
+
+ const _changeEvent = {
+ type: 'change'
+ };
+ const _startEvent = {
+ type: 'start'
+ };
+ const _endEvent = {
+ type: 'end'
+ };
+
+ class OrbitControls extends THREE.EventDispatcher {
+
+ constructor( object, domElement ) {
+
+ super();
+ if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
+ if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
+ this.object = object;
+ this.domElement = domElement; // Set to false to disable this control
+
+ this.enabled = true; // "target" sets the location of focus, where the object orbits around
+
+ this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
+
+ this.minDistance = 0;
+ this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
+
+ this.minZoom = 0;
+ this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+
+ this.minPolarAngle = 0; // radians
+
+ this.maxPolarAngle = Math.PI; // radians
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
+
+ this.minAzimuthAngle = - Infinity; // radians
+
+ this.maxAzimuthAngle = Infinity; // radians
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+
+ this.enableDamping = false;
+ this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0; // Set to false to disable rotating
+
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0; // Set to false to disable panning
+
+ this.enablePan = true;
+ this.panSpeed = 1.0;
+ this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
+
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
+ // The four arrow keys
+
+ this.keys = {
+ LEFT: 'ArrowLeft',
+ UP: 'ArrowUp',
+ RIGHT: 'ArrowRight',
+ BOTTOM: 'ArrowDown'
+ }; // Mouse buttons
+
+ this.mouseButtons = {
+ LEFT: THREE.MOUSE.ROTATE,
+ MIDDLE: THREE.MOUSE.DOLLY,
+ RIGHT: THREE.MOUSE.PAN
+ }; // Touch fingers
+
+ this.touches = {
+ ONE: THREE.TOUCH.ROTATE,
+ TWO: THREE.TOUCH.DOLLY_PAN
+ }; // for reset
+
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom; // the target DOM element for key events
+
+ this._domElementKeyEvents = null; //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return spherical.theta;
+
+ };
+
+ this.listenToKeyEvents = function ( domElement ) {
+
+ domElement.addEventListener( 'keydown', onKeyDown );
+ this._domElementKeyEvents = domElement;
+
+ };
+
+ this.saveState = function () {
+
+ scope.target0.copy( scope.target );
+ scope.position0.copy( scope.object.position );
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function () {
+
+ scope.target.copy( scope.target0 );
+ scope.object.position.copy( scope.position0 );
+ scope.object.zoom = scope.zoom0;
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent( _changeEvent );
+ scope.update();
+ state = STATE.NONE;
+
+ }; // this method is exposed, but perhaps it would be better if we can make it private...
+
+
+ this.update = function () {
+
+ const offset = new THREE.Vector3(); // so camera.up is the orbit axis
+
+ const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
+ const quatInverse = quat.clone().invert();
+ const lastPosition = new THREE.Vector3();
+ const lastQuaternion = new THREE.Quaternion();
+ const twoPI = 2 * Math.PI;
+ return function update() {
+
+ const position = scope.object.position;
+ offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
+
+ offset.applyQuaternion( quat ); // angle from z-axis around y-axis
+
+ spherical.setFromVector3( offset );
+
+ if ( scope.autoRotate && state === STATE.NONE ) {
+
+ rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ if ( scope.enableDamping ) {
+
+ spherical.theta += sphericalDelta.theta * scope.dampingFactor;
+ spherical.phi += sphericalDelta.phi * scope.dampingFactor;
+
+ } else {
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ } // restrict theta to be between desired limits
+
+
+ let min = scope.minAzimuthAngle;
+ let max = scope.maxAzimuthAngle;
+
+ if ( isFinite( min ) && isFinite( max ) ) {
+
+ if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
+ if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
+
+ if ( min <= max ) {
+
+ spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
+
+ } else {
+
+ spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
+
+ }
+
+ } // restrict phi to be between desired limits
+
+
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+ spherical.makeSafe();
+ spherical.radius *= scale; // restrict radius to be between desired limits
+
+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
+
+ if ( scope.enableDamping === true ) {
+
+ scope.target.addScaledVector( panOffset, scope.dampingFactor );
+
+ } else {
+
+ scope.target.add( panOffset );
+
+ }
+
+ offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
+
+ offset.applyQuaternion( quatInverse );
+ position.copy( scope.target ).add( offset );
+ scope.object.lookAt( scope.target );
+
+ if ( scope.enableDamping === true ) {
+
+ sphericalDelta.theta *= 1 - scope.dampingFactor;
+ sphericalDelta.phi *= 1 - scope.dampingFactor;
+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+ } else {
+
+ sphericalDelta.set( 0, 0, 0 );
+ panOffset.set( 0, 0, 0 );
+
+ }
+
+ scale = 1; // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+ scope.dispatchEvent( _changeEvent );
+ lastPosition.copy( scope.object.position );
+ lastQuaternion.copy( scope.object.quaternion );
+ zoomChanged = false;
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function () {
+
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
+ scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel );
+ scope.domElement.removeEventListener( 'touchstart', onTouchStart );
+ scope.domElement.removeEventListener( 'touchend', onTouchEnd );
+ scope.domElement.removeEventListener( 'touchmove', onTouchMove );
+ scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
+ scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
+
+ if ( scope._domElementKeyEvents !== null ) {
+
+ scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
+
+ } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+ }; //
+ // internals
+ //
+
+
+ const scope = this;
+ const STATE = {
+ NONE: - 1,
+ ROTATE: 0,
+ DOLLY: 1,
+ PAN: 2,
+ TOUCH_ROTATE: 3,
+ TOUCH_PAN: 4,
+ TOUCH_DOLLY_PAN: 5,
+ TOUCH_DOLLY_ROTATE: 6
+ };
+ let state = STATE.NONE;
+ const EPS = 0.000001; // current position in spherical coordinates
+
+ const spherical = new THREE.Spherical();
+ const sphericalDelta = new THREE.Spherical();
+ let scale = 1;
+ const panOffset = new THREE.Vector3();
+ let zoomChanged = false;
+ const rotateStart = new THREE.Vector2();
+ const rotateEnd = new THREE.Vector2();
+ const rotateDelta = new THREE.Vector2();
+ const panStart = new THREE.Vector2();
+ const panEnd = new THREE.Vector2();
+ const panDelta = new THREE.Vector2();
+ const dollyStart = new THREE.Vector2();
+ const dollyEnd = new THREE.Vector2();
+ const dollyDelta = new THREE.Vector2();
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.zoomSpeed );
+
+ }
+
+ function rotateLeft( angle ) {
+
+ sphericalDelta.theta -= angle;
+
+ }
+
+ function rotateUp( angle ) {
+
+ sphericalDelta.phi -= angle;
+
+ }
+
+ const panLeft = function () {
+
+ const v = new THREE.Vector3();
+ return function panLeft( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+
+ v.multiplyScalar( - distance );
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ const panUp = function () {
+
+ const v = new THREE.Vector3();
+ return function panUp( distance, objectMatrix ) {
+
+ if ( scope.screenSpacePanning === true ) {
+
+ v.setFromMatrixColumn( objectMatrix, 1 );
+
+ } else {
+
+ v.setFromMatrixColumn( objectMatrix, 0 );
+ v.crossVectors( scope.object.up, v );
+
+ }
+
+ v.multiplyScalar( distance );
+ panOffset.add( v );
+
+ };
+
+ }(); // deltaX and deltaY are in pixels; right and down are positive
+
+
+ const pan = function () {
+
+ const offset = new THREE.Vector3();
+ return function pan( deltaX, deltaY ) {
+
+ const element = scope.domElement;
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // perspective
+ const position = scope.object.position;
+ offset.copy( position ).sub( scope.target );
+ let targetDistance = offset.length(); // half of the fov is center to top of screen
+
+ targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
+
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // orthographic
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ scope.enablePan = false;
+
+ }
+
+ };
+
+ }();
+
+ function dollyOut( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale /= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function dollyIn( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale *= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ } //
+ // event callbacks - update the object state
+ //
+
+
+ function handleMouseDownRotate( event ) {
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownDolly( event ) {
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownPan( event ) {
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseMoveRotate( event ) {
+
+ rotateEnd.set( event.clientX, event.clientY );
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+ const element = scope.domElement;
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+ rotateStart.copy( rotateEnd );
+ scope.update();
+
+ }
+
+ function handleMouseMoveDolly( event ) {
+
+ dollyEnd.set( event.clientX, event.clientY );
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+ scope.update();
+
+ }
+
+ function handleMouseMovePan( event ) {
+
+ panEnd.set( event.clientX, event.clientY );
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+ pan( panDelta.x, panDelta.y );
+ panStart.copy( panEnd );
+ scope.update();
+
+ }
+
+ function handleMouseUp( ) { // no-op
+ }
+
+ function handleMouseWheel( event ) {
+
+ if ( event.deltaY < 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ } else if ( event.deltaY > 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ }
+
+ scope.update();
+
+ }
+
+ function handleKeyDown( event ) {
+
+ let needsUpdate = false;
+
+ switch ( event.code ) {
+
+ case scope.keys.UP:
+ pan( 0, scope.keyPanSpeed );
+ needsUpdate = true;
+ break;
+
+ case scope.keys.BOTTOM:
+ pan( 0, - scope.keyPanSpeed );
+ needsUpdate = true;
+ break;
+
+ case scope.keys.LEFT:
+ pan( scope.keyPanSpeed, 0 );
+ needsUpdate = true;
+ break;
+
+ case scope.keys.RIGHT:
+ pan( - scope.keyPanSpeed, 0 );
+ needsUpdate = true;
+ break;
+
+ }
+
+ if ( needsUpdate ) {
+
+ // prevent the browser from scrolling on cursor keys
+ event.preventDefault();
+ scope.update();
+
+ }
+
+ }
+
+ function handleTouchStartRotate( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+ rotateStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartPan( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+ panStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchStartDolly( event ) {
+
+ const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ const distance = Math.sqrt( dx * dx + dy * dy );
+ dollyStart.set( 0, distance );
+
+ }
+
+ function handleTouchStartDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+ if ( scope.enablePan ) handleTouchStartPan( event );
+
+ }
+
+ function handleTouchStartDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchStartDolly( event );
+ if ( scope.enableRotate ) handleTouchStartRotate( event );
+
+ }
+
+ function handleTouchMoveRotate( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+ rotateEnd.set( x, y );
+
+ }
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+ const element = scope.domElement;
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+ rotateStart.copy( rotateEnd );
+
+ }
+
+ function handleTouchMovePan( event ) {
+
+ if ( event.touches.length == 1 ) {
+
+ panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ } else {
+
+ const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+ panEnd.set( x, y );
+
+ }
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+ pan( panDelta.x, panDelta.y );
+ panStart.copy( panEnd );
+
+ }
+
+ function handleTouchMoveDolly( event ) {
+
+ const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+ const distance = Math.sqrt( dx * dx + dy * dy );
+ dollyEnd.set( 0, distance );
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+ dollyOut( dollyDelta.y );
+ dollyStart.copy( dollyEnd );
+
+ }
+
+ function handleTouchMoveDollyPan( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+ if ( scope.enablePan ) handleTouchMovePan( event );
+
+ }
+
+ function handleTouchMoveDollyRotate( event ) {
+
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
+ if ( scope.enableRotate ) handleTouchMoveRotate( event );
+
+ }
+
+ function handleTouchEnd( ) { // no-op
+ } //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+
+ function onPointerDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ switch ( event.pointerType ) {
+
+ case 'mouse':
+ case 'pen':
+ onMouseDown( event );
+ break;
+ // TODO touch
+
+ }
+
+ }
+
+ function onPointerMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ switch ( event.pointerType ) {
+
+ case 'mouse':
+ case 'pen':
+ onMouseMove( event );
+ break;
+ // TODO touch
+
+ }
+
+ }
+
+ function onPointerUp( event ) {
+
+ switch ( event.pointerType ) {
+
+ case 'mouse':
+ case 'pen':
+ onMouseUp( event );
+ break;
+ // TODO touch
+
+ }
+
+ }
+
+ function onMouseDown( event ) {
+
+ // Prevent the browser from scrolling.
+ event.preventDefault(); // Manually set the focus since calling preventDefault above
+ // prevents the browser from setting it automatically.
+
+ scope.domElement.focus ? scope.domElement.focus() : window.focus();
+ let mouseAction;
+
+ switch ( event.button ) {
+
+ case 0:
+ mouseAction = scope.mouseButtons.LEFT;
+ break;
+
+ case 1:
+ mouseAction = scope.mouseButtons.MIDDLE;
+ break;
+
+ case 2:
+ mouseAction = scope.mouseButtons.RIGHT;
+ break;
+
+ default:
+ mouseAction = - 1;
+
+ }
+
+ switch ( mouseAction ) {
+
+ case THREE.MOUSE.DOLLY:
+ if ( scope.enableZoom === false ) return;
+ handleMouseDownDolly( event );
+ state = STATE.DOLLY;
+ break;
+
+ case THREE.MOUSE.ROTATE:
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( scope.enablePan === false ) return;
+ handleMouseDownPan( event );
+ state = STATE.PAN;
+
+ } else {
+
+ if ( scope.enableRotate === false ) return;
+ handleMouseDownRotate( event );
+ state = STATE.ROTATE;
+
+ }
+
+ break;
+
+ case THREE.MOUSE.PAN:
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+ if ( scope.enableRotate === false ) return;
+ handleMouseDownRotate( event );
+ state = STATE.ROTATE;
+
+ } else {
+
+ if ( scope.enablePan === false ) return;
+ handleMouseDownPan( event );
+ state = STATE.PAN;
+
+ }
+
+ break;
+
+ default:
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
+ scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
+ scope.dispatchEvent( _startEvent );
+
+ }
+
+ }
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) return;
+ event.preventDefault();
+
+ switch ( state ) {
+
+ case STATE.ROTATE:
+ if ( scope.enableRotate === false ) return;
+ handleMouseMoveRotate( event );
+ break;
+
+ case STATE.DOLLY:
+ if ( scope.enableZoom === false ) return;
+ handleMouseMoveDolly( event );
+ break;
+
+ case STATE.PAN:
+ if ( scope.enablePan === false ) return;
+ handleMouseMovePan( event );
+ break;
+
+ }
+
+ }
+
+ function onMouseUp( event ) {
+
+ scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
+ scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
+ if ( scope.enabled === false ) return;
+ handleMouseUp( event );
+ scope.dispatchEvent( _endEvent );
+ state = STATE.NONE;
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
+ event.preventDefault();
+ scope.dispatchEvent( _startEvent );
+ handleMouseWheel( event );
+ scope.dispatchEvent( _endEvent );
+
+ }
+
+ function onKeyDown( event ) {
+
+ if ( scope.enabled === false || scope.enablePan === false ) return;
+ handleKeyDown( event );
+
+ }
+
+ function onTouchStart( event ) {
+
+ if ( scope.enabled === false ) return;
+ event.preventDefault(); // prevent scrolling
+
+ switch ( event.touches.length ) {
+
+ case 1:
+ switch ( scope.touches.ONE ) {
+
+ case THREE.TOUCH.ROTATE:
+ if ( scope.enableRotate === false ) return;
+ handleTouchStartRotate( event );
+ state = STATE.TOUCH_ROTATE;
+ break;
+
+ case THREE.TOUCH.PAN:
+ if ( scope.enablePan === false ) return;
+ handleTouchStartPan( event );
+ state = STATE.TOUCH_PAN;
+ break;
+
+ default:
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ case 2:
+ switch ( scope.touches.TWO ) {
+
+ case THREE.TOUCH.DOLLY_PAN:
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+ handleTouchStartDollyPan( event );
+ state = STATE.TOUCH_DOLLY_PAN;
+ break;
+
+ case THREE.TOUCH.DOLLY_ROTATE:
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+ handleTouchStartDollyRotate( event );
+ state = STATE.TOUCH_DOLLY_ROTATE;
+ break;
+
+ default:
+ state = STATE.NONE;
+
+ }
+
+ break;
+
+ default:
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( _startEvent );
+
+ }
+
+ }
+
+ function onTouchMove( event ) {
+
+ if ( scope.enabled === false ) return;
+ event.preventDefault(); // prevent scrolling
+
+ switch ( state ) {
+
+ case STATE.TOUCH_ROTATE:
+ if ( scope.enableRotate === false ) return;
+ handleTouchMoveRotate( event );
+ scope.update();
+ break;
+
+ case STATE.TOUCH_PAN:
+ if ( scope.enablePan === false ) return;
+ handleTouchMovePan( event );
+ scope.update();
+ break;
+
+ case STATE.TOUCH_DOLLY_PAN:
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+ handleTouchMoveDollyPan( event );
+ scope.update();
+ break;
+
+ case STATE.TOUCH_DOLLY_ROTATE:
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+ handleTouchMoveDollyRotate( event );
+ scope.update();
+ break;
+
+ default:
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function onTouchEnd( event ) {
+
+ if ( scope.enabled === false ) return;
+ handleTouchEnd( event );
+ scope.dispatchEvent( _endEvent );
+ state = STATE.NONE;
+
+ }
+
+ function onContextMenu( event ) {
+
+ if ( scope.enabled === false ) return;
+ event.preventDefault();
+
+ } //
+
+
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu );
+ scope.domElement.addEventListener( 'pointerdown', onPointerDown );
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, {
+ passive: false
+ } );
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, {
+ passive: false
+ } );
+ scope.domElement.addEventListener( 'touchend', onTouchEnd );
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, {
+ passive: false
+ } ); // force an update at start
+
+ this.update();
+
+ }
+
+ } // This set of controls performs orbiting, dollying (zooming), and panning.
+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+ // This is very similar to OrbitControls, another set of touch behavior
+ //
+ // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+ // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+ // Pan - left mouse, or arrow keys / touch: one-finger move
+
+
+ class MapControls extends OrbitControls {
+
+ constructor( object, domElement ) {
+
+ super( object, domElement );
+ this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
+
+ this.mouseButtons.LEFT = THREE.MOUSE.PAN;
+ this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
+ this.touches.ONE = THREE.TOUCH.PAN;
+ this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
+
+ }
+
+ }
+
+ THREE.MapControls = MapControls;
+ THREE.OrbitControls = OrbitControls;
+
+} )();