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diff --git a/newos4_vision.html b/newos4_vision.html deleted file mode 100644 index 655d4c9..0000000 --- a/newos4_vision.html +++ /dev/null @@ -1,176 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> -<head> - <meta charset="UTF-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0"> - <title>newOS4 | The Cognitive OS Vision</title> - <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> - <style> - body { - margin: 0; - padding: 0; - background-color: #000; - color: #00ffcc; - font-family: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif; - overflow-x: hidden; - } - #canvas-container { - position: fixed; - top: 0; - left: 0; - width: 100%; - height: 100%; - z-index: -1; - } - .content { - position: relative; - z-index: 1; - max-width: 900px; - margin: 0 auto; - padding: 100px 20px; - text-align: center; - background: rgba(0, 0, 0, 0.7); - backdrop-filter: blur(10px); - box-shadow: 0 0 50px rgba(0, 255, 204, 0.2); - } - h1 { - font-size: 4rem; - text-transform: uppercase; - letter-spacing: 10px; - margin-bottom: 20px; - text-shadow: 0 0 20px #00ffcc; - animation: glow 2s ease-in-out infinite alternate; - } - @keyframes glow { - from { text-shadow: 0 0 10px #00ffcc; } - to { text-shadow: 0 0 30px #00ffcc, 0 0 10px #fff; } - } - .section { - margin: 60px 0; - padding: 30px; - border: 1px solid rgba(0, 255, 204, 0.3); - border-radius: 15px; - background: rgba(0, 20, 20, 0.5); - transition: transform 0.3s ease, box-shadow 0.3s ease; - } - .section:hover { - transform: translateY(-10px) rotateX(5deg); - box-shadow: 0 10px 30px rgba(0, 255, 204, 0.4); - border-color: #00ffcc; - } - h2 { - font-size: 2rem; - color: #fff; - margin-bottom: 20px; - border-bottom: 2px solid #00ffcc; - display: inline-block; - padding-bottom: 10px; - } - p { - font-size: 1.2rem; - line-height: 1.6; - color: #b0fffa; - text-align: left; - } - .roadmap-item { - display: flex; - justify-content: space-between; - margin: 15px 0; - padding: 10px; - background: rgba(255, 255, 255, 0.05); - border-radius: 8px; - } - .phase { - font-weight: bold; - color: #00ffcc; - min-width: 150px; - } - .footer { - margin-top: 100px; - font-size: 0.9rem; - opacity: 0.6; - letter-spacing: 2px; - } - </style> -</head> -<body> - <div id="canvas-container"></div> - - <div class="content"> - <h1>newOS4</h1> - <p style="text-align:center; font-style:italic; margin-bottom:50px;">Architected by Agando | The Evolution of Cognitive Computing</p> - - <div class="section"> - <h2>The Core Philosophy</h2> - <p>newOS4 is a <strong>Cognitive Operating System</strong>. It transcends traditional resource management (CPU/RAM) to manage <strong>Agentic Workflows</strong>. Intelligence is the primary system resource, allowing the OS to reason, adapt, and evolve its own structure in real-time.</p> - </div> - - <div class="section"> - <h2>Architectural Pillars</h2> - <p><strong>Hyper-Modular Kernel:</strong> 45 hot-swappable ES modules across 3 layers (infrastructure/core/ext) tracked in modules-index.json. Cache-versioned loads via <code>?v=2026-06-03-neuralvfs</code>.</p> - <p><strong>A2A Protocol:</strong> Standardized neural communication layer for agent negotiation. Agents register contracts (contract-register), discover capabilities (contract-list), and perform A2A handshakes before delegation. No central broker — contracts persist in VFS.</p> - <p><strong>Neural VFS:</strong> Semantic concept indexing replaces hierarchical paths. Four terminal commands (nvfs-index, nvfs-resolve, nvfs-tree, nvfs-status) plus <code>concept://</code> URI handler — <code>cat concept://skill</code> resolves through the semantic index.</p> - <p><strong>Recursive Self-Optimization:</strong> Integrated feedback loops via system-health telemetry command. Logs tool latency, VFS stats, module counts, and error rates. Telemetry hooks embedded in AI tool-calling paths for continuous diagnosis.</p> - </div> - - <div class="section"> - <h2>Strategic Roadmap</h2> - <div class="roadmap-item"> - <span class="phase">Phase 1 ✅</span> - <span>Foundation: WebX11 terminal stability, VFS perfection, and Procedural Memory (Skills).</span> - </div> - <div class="roadmap-item"> - <span class="phase">Phase 2 ✅</span> - <span>Agentic Shift: AI tool-calling loop (19+ tools), session_terminal context access, tool failure buffer + auto-skill creation, agent orchestration (list, register, leases, orchestrate). Security layer (security-level 0-3). Debug panel. Localized asset management.</span> - </div> - <div class="roadmap-item"> - <span class="phase">Phase 3 🟢</span> - <span>Cognitive OS: Neural VFS (4 nvfs commands + concept:// URI handler), A2A Protocol (contract-register + handshake), system-health telemetry (tool latency, VFS stats, module counts, error rates), module layer separation (45 modules across 3 layers with modules-index.json). Remaining: Predictive resource allocation, Global World Model.</span> - </div> - </div> - - <div class="footer"> - SYSTEM STATUS: ONLINE | ARCHITECT: AGANDO | VERSION: 4.3.1 - </div> - </div> - - <script> - // Three.js 3D Background - Digital Neural Network - const scene = new THREE.Scene(); - const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); - const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); - renderer.setSize(window.innerWidth, window.innerHeight); - document.getElementById('canvas-container').appendChild(renderer.domElement); - - // Create a point cloud of "nodes" - const geometry = new THREE.BufferGeometry(); - const vertices = []; - for (let i = 0; i < 1000; i++) { - vertices.push(THREE.MathUtils.randFloatSpread(2000)); // x - vertices.push(THREE.MathUtils.randFloatSpread(2000)); // y - vertices.push(THREE.MathUtils.randFloatSpread(2000)); // z - } - geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); - const material = new THREE.PointsMaterial({ color: 0x00ffcc, size: 2 }); - const points = new THREE.Points(geometry, material); - scene.add(points); - - camera.position.z = 500; - - function animate() { - requestAnimationFrame(animate); - points.rotation.x += 0.001; - points.rotation.y += 0.002; - renderer.render(scene, camera); - } - - window.addEventListener('resize', () => { - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); - renderer.setSize(window.innerWidth, window.innerHeight); - }); - - animate(); - </script> -</body> -</html> |